The People’s Smart Sculpture — Social Art in European Spaces (PS2)
Participatory urban planning tools usually stop at collecting opinions; few close the loop all the way to a rebuilt space on the ground. Bitola’s sub-project did, and it did so by taking tacit, hard-to-capture local knowledge — what a place used to be, what it means to the people who pass it daily — and giving it the same digital weight as an architect’s formal plan. That the platform reached citizens with no technical background at all, through pen-tablet input stations as well as a website, mattered as much as the technology itself.
For the GAUSS Institute, PS2 is where its 3D city-modelling and geo-referencing capability was first built at scale — the same underlying skillset it would apply again, more visibly, in the CineCulture project’s 3D reconstruction of Bitola’s Old Theatre and Bazaar buildings. It also placed GAUSS inside one of the largest, most geographically diverse consortiums in its whole portfolio, with active partners from Bremen to Zagreb to Helsinki.
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